Haven't had an update in a while (no thanks to having to teach a holiday camp).
Anyway, I managed to spare a little time to add drop-shadows to the various entities. Here's how it looks!
Drop shadows are one of those small additions that make a surprising difference, especially in a fast falling game where reading entity positions at a glance matters. It is good to see the project moving again after the holiday camp break, and coin collecting sounds like the right next step for giving descents a goal beyond survival. I have been opening https://kickthebuddyapk.app/ for quick casual sessions lately, and it is a fun contrast to the precision this kind of platforming demands. Keep the updates coming, and I hope the shadow work did not eat too much of your spare dev time.
1 comment:
Drop shadows are one of those small additions that make a surprising difference, especially in a fast falling game where reading entity positions at a glance matters. It is good to see the project moving again after the holiday camp break, and coin collecting sounds like the right next step for giving descents a goal beyond survival. I have been opening https://kickthebuddyapk.app/ for quick casual sessions lately, and it is a fun contrast to the precision this kind of platforming demands. Keep the updates coming, and I hope the shadow work did not eat too much of your spare dev time.
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