Friday, April 24, 2015

Working on challenge mode!

The above is a development screenshot of our first challenge in Spacejacked's challenge mode. As can be seen, I'm using Flash CS 5 to do the level/wave design - the timeline is greatly useful in plotting and adjusting when different enemy types appear.

Thursday, April 16, 2015

Monday, April 6, 2015

UI Flow

Well, I've started work on the boring stuff. Menu flow!

Gif Day

There's been a lack of updates recently, so here's a couple of Gifs!

Still trying to figure out how the mini text-bubble can contribute to the game.

We made the hitpoints a lot more obvious based on a feedback on Newgrounds.