Friday, November 28, 2014

Added a slightly bouncy effect

Look really closely at the text instruction popping up above the player's head. Subtle yes?

Here's how it used to look:

I'm attempting to squeeze in as much polish into the presentation as possible until jon returns from his hiatus (exams!!!) so we can talk about implementing some of our bigger features.

At the moment CS is working on a wave editor (joy!) while talking to a few individuals for our monetary needs. Victoria still puts in some work into Spacejacked whenever she could find the time to lessen our work load. Also she's working on another promotional poster at the moment =)! 

Auto-METAL collection

After receiving feedback stating that there wasn't enough time to collect all the metal in the given time frame between waves, I made it such that all the metal are automatically collected after a wave.

That said, I don't think this feature is necessary for the initial part of the game, and is more suited as an upgrade - which is why I've made the feature easily toggleable. I suppose before long we'll have to work on the upgrade system as well.

Sunday, November 23, 2014


I didn't manage to achieve much. It's like I've some kind of a mental block.
Anyhoo, finally put in the new look of the health dispenser (designed by Victoria), yay.

Also did some animation for the dispenser, but we will not be using it for some time (it's for a major game feature that we haven't quite have the time energy to work on yet).


Friday, November 21, 2014

Shooting animation in action

I should be working on cutscene >.<

New animation (finally)

Been wanting to do this for a long time. Just finished an animation for our main character, Dave.
Here's Dave pointing into the direction the blaster will be shooting at.

Sunday, November 16, 2014

Spacejacked promo art!

Spacejacked by vickie-believe on deviantART

Victoria did a promo artwork for Spacejacked!

Installed and ran Stencyl... and all of my haxeflixel projects stopped compiling!

Turns out, the path to the haxe libraries had been changed. It took me a while to locate the .haxelib file (~/.haxelib), and revert the path. Everything's back to normal now!

Thursday, November 13, 2014

Animated screen filter!

Made the grainy screen filter animate.

Also, finally the time of the week to work on Spacejacked again... after a night's sleep.

Sunday, November 9, 2014

Cutscene system

We've finally started on designing a cutscene system for Spacejacked (that is, we're going to focus a little more on the narrative aspect of the game). It's still really early in the works >.<

Thursday, November 6, 2014


Finally finished implementing the shotgun on the bus ride home last night ;)

Wednesday, November 5, 2014

A short mention on Game Maker News Bite

Spacejacked has been mentioned!

"Spacejacked makes the interesting promise of combining the tower defense genre with platforming and shooting action, and has been in progress for quite a few months now. We hope that the increased number of screenshots being posted in the last month to twitter means the game is near completion, as it looks great."
-Game Maker News Bite

Thanks, Game Maker News Bite!
We're working as hard as we can on the game :)

Tuesday, November 4, 2014

A minor task long overdue

Additional visual feedback when upgrading turrets. Was aiming to finish this last Saturday. But better late then never ;)

Sunday, November 2, 2014

Here's something...

that's achieved by spending 20 minutes a day coding while on my way to work.

The crazy recoil was added to balance the powerful nature of the machine gun.