Beside working for James as a part-timer at
Springloaded, I've managed to squeeze in some time for the past 20 or so days working on an experimental game project which I had just submitted for a local competition. It is grossly unfinished at this point and - if I were to get shortlisted for the judging, would mean that I have less than 5 days left to finish the game.
In case anyone's interested, the game is developed using Starling, a really sweet framework that makes use of Adobe's stage3D technology, and Flox (also by gamua) which is a service/framework that ensures that you can concentrate on developing your game without all the server-side hassle!
Stay tune for more news of theWIREDworld, or other projects.