Monday, June 30, 2014

Slow progress

I've not managed to have much progress on Spacejacked, aside from fixing some serious bugs related to enemy AI (and I'm also behind schedule for the contract work thingy).  In the meantime, here's some random screenshots!

Thursday, June 26, 2014

New animation for a new enemy!

So a while ago Victoria asked about how a new enemy would behave and I casually replied "Maybe it hops around." She then designed a purple space clam - because that made so much sense. After spending some time earlier on its animation, the result is as shown below:

Tuesday, June 24, 2014


There's only so much grass I can eat in place of a proper meal (just kidding).

I've recently took up a contract work that would hopefully put rice on my table and generate some revenue for the company. I would however be required to use Unity2D. Well, time to try it out.

Updated Spiky Enemy

Featuring character design by victoria and animation by moi. I really don't dig how they turn in mid-air at the edge of the platform. I wonder how I can fix it (if I ever get to it!)

Monday, June 23, 2014

Funny Thingy

Remember how we basically shorten our lifespan working ourselves to the bone a while back just to get a build ready for Indiecade? Well, all that may have gone down the toilet. The windows build that we compiled at the last minute practically doesn't run properly on any computers except for our own workstations.

Morale of the story?
Plan better, and don't do last minute submissions, stupid. o.0

Little O'l side project

I wish I have more of Spacejacked to show, but it has mostly been bug fixes and minor touch ups. So I'll show this instead - I got to put in some time on this side project during the weekend.

Wednesday, June 18, 2014

Tuesday, June 17, 2014


We just worked through an entire weekend with little sleep to submit Spacejacked to indiecade.
More on that later.

Friday, June 13, 2014

Wednesday, June 11, 2014

A minor touch.

Did some slight-pausing, cam-shifting, and slow motion to emphasize the exact moment of a player's failure... Could use more explosion particles (next up on the list).

When the final blow occurs in another arena. (more explosions, it needs)

When you got pwned in the very same arena.

Game over screen is a work-in-progress. We may or may not fix it this week.

Also scoring and stats added, as done by the jon.

Sunday, June 8, 2014

New enemy type (finally!)

Featuring placeholder graphics that I whipped up in a jiffy. Will do a follow-up once vic is done with the character design. The way the whole bunch of those spiky dudes crawls on the walls, does it not resemble a centipede?

Saturday, June 7, 2014

Wednesday, June 4, 2014

Practice sprite~

Maybe I'll turn this into a game.

Robotics Arena Draft

Simple draft =), to be handed to victoria for polishing and modifications. (Foreground design by victoria)