Friday, January 27, 2017

Devlog: Fates and Constellations #12

Quick update!

After attending my first local indie get-together and showing a bunch of people the game, it became quite obvious that the level-restart transition is confusing to a lot of people. Here's how it looked:

Terrain rotates to the right on restart

Here's the updated version:


Hopefully it's now a lot clearer and doesn't look like it's going to a previous level.


Tuesday, January 10, 2017

Devlog: Fates and Constellations #11 - Tools

Last week has been about building up our tools. As the number of levels we've made increases it becomes increasingly tedious to have to cycle through other levels to get to the one we want. As such, we took some time to build a crude but functioning tool to preview and reorder levels:



It's also become pretty obvious that sorting through all the levels by difficulty without some form of automation would be a less-than-enjoyable and time-consuming task, so we also wrote a tool to help us sort the levels by difficulty. It works by presenting the user(that's us), a series of questions asking which of the 2 presented levels is harder. By the end all of the levels would be properly sorted by difficulty (files are numbered in the gif below for testing purposes).