Thursday, July 31, 2014

Spacejacked: Little touches here and there

As displayed:

  • Jon's newly revamped ui
  • instruction above character's head instead of at the bottom of the screen
  • game pauses and background dims during turret selection (needs to be tested)
  • additional particles for feedback
Much is left to be done.

Sunday, July 27, 2014

Friday, July 25, 2014

Random mockup

I'm still working on the tiny little sprinkles of visual feedback on Spacejacked and will be posting some screenshots soon. The game has seen a massive UI overhaul, courtesy of the jon - it shouldn't be long before we conduct a playtest to see how the changes work out.

On a completely separate note, I've been working on some random doodle last night.

This is an attempt at changing my on-again-off-again "Mage" project to use a more minimalist presentation (the previous was a little too cartoony for my liking). Not sure how the project will ultimately turn out, but it's fun to work on something different once in a while.

Thursday, July 24, 2014

We released a mini-game!

Jon and I worked on this game some time last year. After a long period of deliberation (because we don't think the game is good enough) we decided to release it anyway. Play it at gamejolt or at newgrounds!


Saturday, July 19, 2014

Monday, July 14, 2014

A tad busy

Been a little busy during the weekend working on something for a client, so I wasn't able to work on Spacejacked (even though there's still so much to fix!!!). That means I have nothing related to my projects that can be posted here.

So how about a doggy? It's not quite done yet... but still.

Friday, July 11, 2014

The Playtest

I have, for all intent and purposes, been holding off showing Spacejacked to James, a friend and mentor-figure (from my point of view at least), because we want the game to be more ready before getting the feedback of an industry veteran.

...

Actually, that's not entirely true. I was probably just afraid that he would not like it and whatever is left of my confidence will go up in smoke. But eventually I decided to follow the advice from an Extra Credit episode (http://www.youtube.com/watch?v=7wX6W3k2wLQ&t=5m17s), and seek James' opinions yesterday.

He did tear it to shreds =D, but I'm grateful for that. I think I see now the more pressing issues we have to work on, instead of getting hang up over unimplemented features we could do without. I also had a good discussion with jon later that evening on the steps we ought to take to finish the game.

Here's hoping everything goes well for Spacejacked!

Wednesday, July 9, 2014

Another minor feedback

Did some really trivial tweening to highlight where the glowing items go to, once collected.

Monday, July 7, 2014

Reminder to self

Don't step into the professional perfectionism.
Ship the damn game.

Saturday, July 5, 2014

Thursday, July 3, 2014

Floppy Clam Combat


Progress for Spacejacked on my end is slower than usual due to commitment to other projects. But I would say things are slowly coming together for this project =).