Getting really close. This past week has been about getting feedback and tweaking areas of the game that I've neglected. Here's one example - the macro-reward screen (for giving players some rewards for bearing with interstitial ads):
A present sprite was added to better communicate that a mystery reward awaits after bearing through a number of ads.
Thursday, October 11, 2018
Thursday, September 27, 2018
Devlog: Serious Scramblers #31
Wow it's been a while since my last post, I really ought to be more disciplined with these updates. These past few months had been fairly happening - for one, Spacejacked's finally launched on both PS4 and PSVita. It didn't do well financially (frankly I'm numb to any financial failures at this point), but we sure as hell are proud to have the game running on 2 consoles, one of which is a handheld! Childhood dream came true.
Anyways, Serious Scramblers is fairly close to launch. I've even brought the game to Apple for feedback (the game-biz guy and the editors are really helpful). I'm really hoping this game will see more success than my previous efforts, but. we. shall. see.
Thursday, April 5, 2018
Saturday, March 31, 2018
Devlog: Serious Scramblers #30
Working on new characters at the moment ;)
Each new character brings with it game-changing abilities - the game can feel pretty different depending on who you play as! Take Unicorn for instance (featured below), using her will result in a much faster scrolling speed, making for a much more intensive experience!
Sunday, March 18, 2018
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