Development on Final Boss can't continue without a tablet, so I got to work on an idea I had in mind for some time.
A Visual Novel Engine! Thus the project name "VisualNE".
I've always been intrigued by the Japanese's countless visual novels, especially those that eventually spawned their own anime series(Kanon, Higurashi etc). I would love to make my very own visual novel (though I must admit my poor command of English is a major hurdle) and while I'm at it, why not make it an engine that everyone can use (as long as they know xml)?
At least, that's what I had in mind for now.
Proof that I did some work >:(
Sunday, January 31, 2010
Sunday, January 24, 2010
Final Boss : 2nd post
This week saw no significant progress, thanks in part to the fact that my brother needed his tablet back. That said, I will proceed with this entry introducing the tension building sequence of the game, which also happens to be more polished than the other portions.
The "tension builder" attempts to create atmosphere, or rather, to build up the tension in the game right before the final showdown with the boss. This particular section of the game relies heavily on scripted events(such as lights switching on by themselves when the player approaches, camera zoom etc) to immerse the player in the scene.
Sunday, January 17, 2010
Final Boss : 1st post
It has been a while since my last post, and I figured it's about time I give the blog a little makeover. Now things look cleaner and maybe I'll feel more compelled to update the blog. About the self-imposed once-a-week entry? Well, it really is just another way to get myself to work instead of procrastinating about it.
Here's a little project I've been working on for the past months, crudely titled:
Basically a parody of the final bosses in video games in general, this game intends to mimick the cliches found in the most climatic moments of a generic action/adventure game.
As of now, the project remains early in development and is likely to remain so for some time, seeing as I have some other projects to attend to.
Stay tuned for more updates next week.
Here's a little project I've been working on for the past months, crudely titled:
Basically a parody of the final bosses in video games in general, this game intends to mimick the cliches found in the most climatic moments of a generic action/adventure game.
As of now, the project remains early in development and is likely to remain so for some time, seeing as I have some other projects to attend to.
Stay tuned for more updates next week.
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