Monday, February 23, 2015

Sunday, February 22, 2015

Happy Chinese New Year

Promised Jon I'll be working on Spacejacked over the holidays. Unfortunately I didn't get a lot done. Things are close to being finished though (for the web build at least), I'll be spending a good part of Sunday working on the remaining tasks.

I managed to put in a little bit of work for Death Cabin. But ever since I started on redesigning the way enemies spawn I've not gotten it back to a playable state. Hopefully this changes soon.


Wednesday, February 11, 2015

Death Cabin isn't dead!

Working on it a little bit at a time.
(To be honest, I can hardly find the time these days).


Tuesday, February 10, 2015

Progress update

Been working on wrapping up Spacejacked web demo. Wrapping up is harder than I thought! Jon and I spent quite some time putting together a trailer which we will be using for our greenlight campaign. Furthermore, CS has finally begun contacting publishers.

Here's a list of things we've yet to do:

  • Add clearer instructions in tutorial
  • Add medals/achievements
  • Allow simple dialogue with old scientist in hq
  • More variations to current waves
  • Bug fixes
  • Add Link in game to greenlight page

Friday, February 6, 2015