Monday, February 23, 2015
Sunday, February 22, 2015
Happy Chinese New Year
Promised Jon I'll be working on Spacejacked over the holidays. Unfortunately I didn't get a lot done. Things are close to being finished though (for the web build at least), I'll be spending a good part of Sunday working on the remaining tasks.
I managed to put in a little bit of work for Death Cabin. But ever since I started on redesigning the way enemies spawn I've not gotten it back to a playable state. Hopefully this changes soon.
I managed to put in a little bit of work for Death Cabin. But ever since I started on redesigning the way enemies spawn I've not gotten it back to a playable state. Hopefully this changes soon.
Wednesday, February 11, 2015
Tuesday, February 10, 2015
Progress update
Been working on wrapping up Spacejacked web demo. Wrapping up is harder than I thought! Jon and I spent quite some time putting together a trailer which we will be using for our greenlight campaign. Furthermore, CS has finally begun contacting publishers.
Here's a list of things we've yet to do:
Here's a list of things we've yet to do:
Add clearer instructions in tutorialAdd medals/achievementsAllow simple dialogue with old scientist in hq- More variations to current waves
- Bug fixes
Add Link in game to greenlight page
Saturday, February 7, 2015
Setting up TortoiseGit for use with Bitbucket
Just putting up these links for reference (I'm forgetful):
https://confluence.atlassian.com/display/BITBUCKET/Set+up+SSH+for+Git
http://guganeshan.com/blog/setting-up-git-and-tortoisegit-with-bitbucket-step-by-step.html#extra-step
https://confluence.atlassian.com/display/BITBUCKET/Set+up+SSH+for+Git
http://guganeshan.com/blog/setting-up-git-and-tortoisegit-with-bitbucket-step-by-step.html#extra-step
Friday, February 6, 2015
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