Thursday, December 22, 2016

Devlog: Fates and Constellations #08

Got the game running on the iPad only recently.

Had to account for aspect ratio differences between devices, and the only way we could think of at the moment to keep puzzles the same across various displays is to do letterboxing. Not too big a fan of it, honestly, so we fade it out whenever we can - like during level transition, for instance.

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