Wednesday, December 7, 2016

Devlog: Fates and Constellations #03

Over the last week we've added some visual feedback when a line is cut (admittedly, more can be done to further juice the experience). The gif below features one of our harder test levels.

It's come to our attention that some folks who I've shown the game to find the game somewhat intimidating. We might have to slow down the speed of the line, or introduce an option to pause it completely to see if it'll make things more manageable.

No comments: