Monday, March 10, 2014

Random Pixel Art #01

I think I'm going nuts working on Blue Giant non-stop, so I shall take a 10-minute break and show some of the random pixel artwork I've worked on for fun.

A chicken sprite I made for a random runner idea that we could implement in a few days. This chicken is supposed to "fire" explosive eggs from its rear - a move that destroys enemies and serves as an air-jump. Talk about killing 2 birds with one stone.

Another runner idea, this time featuring a man running from a horde of zombies as he runs from building to building. Think Canabalt with zombies. Never did finish the prototype. (A modified version of this sprite was used in Day X).

Lately I've taken a liking to going for a minimalistic presentation, such as the sprites above. These are for a game tentatively titled "Futile Hunt" (I've posted a few entries about it). I'm been working on this title on the side for a couple of weeks now (like about a few hours of work per week) - it hasn't gone very far as of yet, but I'm interested to see how this idea turns out.

This is actually the first complete project Jon and I worked on (saved for school projects). I had an idea to make a "Karateka" with guns. The end result is a relatively fresh idea - but a somewhat boring game. We did not release the title; instead, we intend to improve upon it before releasing it.

Sunday, March 2, 2014

Untitled

Dear Sis,
If I had known what was really happening, I would have talked to you more. I have so much I want to share with you - like my struggle with starting an indie games startup, my various school game projects, my views on "Evangelion" (even if we've already briefly discussed the series). But it's a little too late now, because I'm an idiot.

About a few years ago I started to find you a tinny bit more distant. At first I thought it was because of my ill-expressed remark on your Facebook page that led to a mildly heated exchange with your peers. Then I assumed you were just building some distance between yourself and the rest of us (the gang) in order to be considerate towards Adrian. I never thought to ask. I thought I should respect that "distance". I'm sorry, I should have talked to you and understood the situation. I guess a part of me was afraid you were angry at me for causing that commotion on FB. But of course, you weren't. If only I had asked, I would probably have a better understanding of what was really happening.

If HY hadn't invited you to our little whatapp group just a few months back, I'll probably never get to have a proper conversation with you. I'm grateful to have chatted with you about your work, about Evangelion, and about how I shouldn't prioritize career over finding my other half. But if I had known that would be the last few times we get to talk, I'd have shared a lot more of my experiences, or asked you more questions about... anything at all.

I guess I just want to say that I'm really happy to have been your god-bro; and, as your god-brother, love you dearly. There is nothing I wished more than for these words to reach you somehow.

Goodbye sis, I'll miss you dearly.

-Your brother.

Monday, February 10, 2014

Random Game Post 2

After a weekend away from Blue Giant (that's the name of our main project), my level generation algorithm is half-way complete (with the occasional help from jon). Unfortunately the rooms are currently all represented as integers in a buffer, so no gameplay implications just yet!


(As shown on the top-left corner of the screen, '#'-room, '_'-empty space)

Thursday, February 6, 2014

Random Game Post

Hi hi, I've make it a point to work on (or at very least, think about) experimental, short games after working hours. Below is a screenshot of a game that's about 1% done (lol). I'm sticking close to the aesthetics of Day X - the pixelated style of the sprites means I'll have an easier time animating them. I've also been considering following cs' style for drawing the backgrounds, but I think I'll choose something more abstract and possibly less time consuming.


A key objective of this project is to understand how to develop a roguelike game, seeing as how vic has been going on about her "survival" game idea that is about as roguelike as it gets (well, maybe without permanent death). I hope I can finish this project in due time >.<.

In the mean time, the bunch of us are going to resume work on our main project. ciao~