Wednesday, July 12, 2017

Devlog: Fates and Constellations #19 - Different split angles


Testing out a new splitting angle. The intention is that we'll have a central hub in the game that acts as a world selection, and each world could potentially have a different splitting angle - level progress is something I've yet to work on; I'll have to get around to it once I'm done replacing the current artwork in the game with Victoria's art assets.

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