Also, I've been tweaking Death Cabin at my own pace after its release, and the response from the community at GameJolt is really encouraging. Updates from this point on will be a little slow though, given my commitment to Spacejacked.
Interestingly, Death Cabin was featured in a couple of websites:
I've been "sort of" working on a platformer side-project, but to be honest I hardly have much time for it this couple of weeks. I'll show something here once it's more shaped up.