The tasks are as listed below:
- Balancing - tweaking pacing, enemy health, turret upgrade cost, spawning patterns...
- State flow/UI - better define the start and end of a wave
- End - victory scene, game over screens
- Intro - opening "cutscene"
- Tutorial
- General feedback - explosions
That's a lot of work left!
2 comments:
need tester ? =D
Yea! But after I'm done optimizing the game performance + balancing =D.
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