For the past few night I've been busy fixing my new Camera class (which renders the scene to a Bitmap) so it wouldn't undo my efforts of the past several months. This new camera class is intended for a number of features such as zooming in and out, and rotation(hopefully). While these features has not been implemented yet, at the very least the Camera class no longer screws up the physics of the game(joy!).
Features implemented:
-States system for various game screens
- player control via controller class
- circle to plane collision detection and reaction with collision handling system
- main character sprite animation
- basic level class
- basic camera that works with Bitmap
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