So I was on my way home from the library (with some how-to-draw books) when Jon contacted me. Besides sharing a good laugh about my Houndwars-Mindjolt blunder, we talked about the current progress of Candida and Seventh.
Turns out Jon has already started reading though my codes and for the matter, found some flaws with the collision detection system; obvious flaws which, after he explained to me, made me go "Darn! Why didn't I think of that?" Looks like I'm still way too inexperienced.
I have handed the coding of the collision system to Jon since he joined me in the development of this project. To be honest, I can't wait to see what I can learn from the master this time.
Sunday, August 30, 2009
Monday, August 3, 2009
Monday, July 27, 2009
From ChinyKian Productions to Ignite Games?
Currently there's only 1 person working on the Candida project solo.
Me.
That's all possibly going to change however, as I struggle with performance issues and the sheer work load of various projects, one person comes to mind. Who else other than my best partner and teacher, Jonathan, would I trust with this project?
After a few email exchanges it appears he is interested in the project and would like to work on it once he is free(in a few weeks time). Here's hoping Jon will indeed join me in the development of this game.
Of course, that would also mean a much needed addition to the Ignite Games Catalog (which is EMPTY!).
*Ignite is a game development group formed by Jon, me and another friend; and is the name we use to label any joint projects we work together on*
Me.
That's all possibly going to change however, as I struggle with performance issues and the sheer work load of various projects, one person comes to mind. Who else other than my best partner and teacher, Jonathan, would I trust with this project?
After a few email exchanges it appears he is interested in the project and would like to work on it once he is free(in a few weeks time). Here's hoping Jon will indeed join me in the development of this game.
Of course, that would also mean a much needed addition to the Ignite Games Catalog (which is EMPTY!).
*Ignite is a game development group formed by Jon, me and another friend; and is the name we use to label any joint projects we work together on*
Monday, May 11, 2009
Sunday, May 10, 2009
Friday, May 1, 2009
New side project
Candida turns out to be a bigger project than I first envisioned it to be. As such, I've decided to take a short break from the project and work on a simpler game first- something that shouldn't take more than a few weeks.
This side project, tentatively titled "Rubber Duckies", will be a funny looking 3D shooting game. Thanks to available 3D rendering and 3D physics libraries out there, development is pretty much a breeze =)
This side project, tentatively titled "Rubber Duckies", will be a funny looking 3D shooting game. Thanks to available 3D rendering and 3D physics libraries out there, development is pretty much a breeze =)
Saturday, April 11, 2009
Sunday, February 1, 2009
A slow 2-month period
As I am currently on a driving course as a National Service Personal, I am required to stay in my camp for 6 days of a week. Thanks to this, development of Candida has hit yet another slow period since the days of my Basic Military Training.
Nonetheless, development on Candida will continue. Hopefully the pace will pick up after my driving course =).
As a rough estimate, the game is about 35% completed.
Nonetheless, development on Candida will continue. Hopefully the pace will pick up after my driving course =).
As a rough estimate, the game is about 35% completed.
Monday, January 12, 2009
Major sigh of relief
For the past few night I've been busy fixing my new Camera class (which renders the scene to a Bitmap) so it wouldn't undo my efforts of the past several months. This new camera class is intended for a number of features such as zooming in and out, and rotation(hopefully). While these features has not been implemented yet, at the very least the Camera class no longer screws up the physics of the game(joy!).
Features implemented:
-States system for various game screens
- player control via controller class
- circle to plane collision detection and reaction with collision handling system
- main character sprite animation
- basic level class
- basic camera that works with Bitmap
Features implemented:
-States system for various game screens
- player control via controller class
- circle to plane collision detection and reaction with collision handling system
- main character sprite animation
- basic level class
- basic camera that works with Bitmap
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