Runs on iPad too! Accounted for the difference in aspect ratio by erecting two walls on both ends of the game area.
Tuesday, June 27, 2017
Thursday, June 22, 2017
Devlog: Serious Scramblers #10
Still can't get my GMS 2 to detect iOS devices using my current laptop. Had to switch to an older laptop before it works. Here's the game running on an iPod!
Saturday, June 10, 2017
Saturday, May 27, 2017
Sunday, May 14, 2017
Got featured in a local publication
Welp, got featured for not making any money! X'D
https://vulcanpost.com/610415/passion-does-not-pay-spore-game-dev-startup/
https://vulcanpost.com/610415/passion-does-not-pay-spore-game-dev-startup/
Monday, May 8, 2017
Drawing a line in Construct 2.0
I was quite recently asked how a match-3 game like Tsum Tsum can be implemented in Construct 2. Thought this could be a good chance to check out how Construct 2 is like.
I figured I'll first implement a line drawing functionality, then have whatever "gems" it intersects be destroyed.
I'm sure there are better ways to implement this, but at such short notice, and without any prior experience with Construct, this is what I have for now:
I figured I'll first implement a line drawing functionality, then have whatever "gems" it intersects be destroyed.
I'm sure there are better ways to implement this, but at such short notice, and without any prior experience with Construct, this is what I have for now:
Essentially, the line is just a series of short line segments each created with a scaled sprite. The original sprite is 1px by 4px. With 4px being the thickness of the line. Each segment is rotated and has its width set based on the touch position.
Subscribe to:
Posts (Atom)




