Sunday, July 4, 2010

Good Break

I've been enjoying a good break, playing games such as Resident Evil 5 and Okami. It's good to finally take a breather after so many weeks of hard work. That said, it's about time I get back to my projects again. A new, short game =). Final Boss can afford to wait a little longer.

Wednesday, June 23, 2010

The WeatherMan: Submitted for Competition

Okay, pardon me for not updating the blog lately, but for the past 2 weeks I've been really up to my neck with projects and deadlines. It is therefore with a great sigh of relief that I announced the completion of the WeatherMan project.

Fancy a peek?

I suppose I ought to emphasize it's not a game. Rather, it's a little about telling a story, and a little about conveying a message to the "players".

I've learned a lot from working on this project, especially from the technical perspective, considering it's my first time working on a Bitmap-blitting system (which I really should have done long ago). I've experienced first-hand how transformation of bitmapdata can KILL framerates (and thus stuck to copypixels() thereafter), and for some strange reasons, how the Timer instance didn't quite run at the specified interval it's supposed to run at on Internet Explorer (Firefox seemed fine).

When I headed into development, I was determined to not make sprite sheets for my character sprites. As such, all art assets were completely drawn and animated in the Flash IDE before being cached as BitmapData at run-time. Going all bitmap has yielded consistent framerates but has also made creation of certain "dynamic" game elements (aka in-game cut-scenes?) far more troublesome.

Perhaps a mixture of both vector and bitmap graphics is the way to go for my next project. For now, though, I need a serious break.

Sunday, May 16, 2010

The Glass Ornament : From MovieClip to BitmapData

Even as Final Boss remains in development, I've taken on a new project for submission to the Actionscript Awards 2010 organized by Singapore's Republic Polytechnic. The project is tentatively titled - The Glass Ornament (TGO).

  From a design standpoint, TGO is not much of a game. Rather, it would serve as a virtual experience for players. In case you are wondering, the contest theme is "Climate Change".

  Now, from a technical standpoint, I intend to break away from rendering vector graphics onto the stage and instead, do the rendering by bitmap blitting. At this point of development, I am still working on converting my MovieClip(with the various frames of animation) into an array of BitmapData, skipping the sprite sheet step altogether.

  Hopefully I will learn much from this project. Anything else ( such as winning ; ) ), is secondary.

Tuesday, April 20, 2010

Final Boss : 12th post

Sorry, late again. >.<
Fever has been holding me back. I've implement a new throwing attack - a video will be up this weekend.