Improved landing animation!
Saturday, March 19, 2016
Thursday, March 17, 2016
Codename: Ikaruman
Basic movement test. Gotta work in the variable jump height later.
Also, I came across a graphical bug that happened occasionally when I flip the object’s xscale to -1. Some odd texture UV issue where the entire texture is shifted one pixel to the right. I figure it was just an issue with floating point imprecision - the fact that the game is running in a small 320x180 resolution resized to 960x540 amplifies the bug.
Anyway the problem is fixed once I rounded off the x and y position of the object in the draw event before draw_self().
Tuesday, March 15, 2016
Sunday, March 13, 2016
Codename: Combat Zelda
Tuesday, March 8, 2016
So it's been a week
It's been a week since the launch of Spacejacked on Steam. It was a rather disastrous launch =___= (by that I mean, very few people know about the game). I'll go into detail a tad later.
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