Been adding waves to the second endless mode. Here's one more!
The blue giants are a lot more durable than the red ones, so it's essential to chip away at their health as much as possible when they are still in the upper arenas!
Tuesday, April 25, 2017
Saturday, April 15, 2017
Friday, April 14, 2017
Thursday, April 13, 2017
Today I learned #02
- The ref keyword differs from out in that ref requires the corresponding argument be initialized first before being passed into the function. (C#)
Monday, April 10, 2017
Today I learned #01
- I can't apply an access modifier to a method in an interface, they're public by default. (C#)
Sunday, April 9, 2017
Saturday, April 8, 2017
Spacejacked Update
Working on a new variation of the red giant. Introducing... blue giant (lol)!
So, this blue version is faster on its feet, but takes a lot longer to recover from landing and turning. It's designed to emphasize the importance of building turrets in the higher arenas.New giant is faster than the red one, but takes a much longer time to turn around. Work-in-progress. #screenshotsaturday #indiedev #gamedev pic.twitter.com/RSMPjTo6J3— Chin Yong Kian (@chinykian) April 8, 2017
Friday, April 7, 2017
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