Monday, June 30, 2014
Slow progress
I've not managed to have much progress on Spacejacked, aside from fixing some serious bugs related to enemy AI (and I'm also behind schedule for the contract work thingy). In the meantime, here's some random screenshots!
Thursday, June 26, 2014
New animation for a new enemy!
So a while ago Victoria asked about how a new enemy would behave and I casually replied "Maybe it hops around." She then designed a purple space clam - because that made so much sense. After spending some time earlier on its animation, the result is as shown below:
Wednesday, June 25, 2014
Tuesday, June 24, 2014
Unity2D
There's only so much grass I can eat in place of a proper meal (just kidding).
I've recently took up a contract work that would hopefully put rice on my table and generate some revenue for the company. I would however be required to use Unity2D. Well, time to try it out.
I've recently took up a contract work that would hopefully put rice on my table and generate some revenue for the company. I would however be required to use Unity2D. Well, time to try it out.
Updated Spiky Enemy
Monday, June 23, 2014
Funny Thingy
Remember how we basically shorten our lifespan working ourselves to the bone a while back just to get a build ready for Indiecade? Well, all that may have gone down the toilet. The windows build that we compiled at the last minute practically doesn't run properly on any computers except for our own workstations.
Morale of the story?
Plan better, and don't do last minute submissions, stupid. o.0
Morale of the story?
Plan better, and don't do last minute submissions, stupid. o.0
Little O'l side project
I wish I have more of Spacejacked to show, but it has mostly been bug fixes and minor touch ups. So I'll show this instead - I got to put in some time on this side project during the weekend.
Wednesday, June 18, 2014
Tuesday, June 17, 2014
Half-Dead
We just worked through an entire weekend with little sleep to submit Spacejacked to indiecade.
More on that later.
More on that later.
Friday, June 13, 2014
Wednesday, June 11, 2014
A minor touch.
Did some slight-pausing, cam-shifting, and slow motion to emphasize the exact moment of a player's failure... Could use more explosion particles (next up on the list).
When the final blow occurs in another arena. (more explosions, it needs)
When you got pwned in the very same arena.
Game over screen is a work-in-progress. We may or may not fix it this week.
Also scoring and stats added, as done by the jon.
Also scoring and stats added, as done by the jon.
Tuesday, June 10, 2014
Sunday, June 8, 2014
New enemy type (finally!)
Featuring placeholder graphics that I whipped up in a jiffy. Will do a follow-up once vic is done with the character design. The way the whole bunch of those spiky dudes crawls on the walls, does it not resemble a centipede?
Saturday, June 7, 2014
Thursday, June 5, 2014
Wednesday, June 4, 2014
Robotics Arena Draft
Simple draft =), to be handed to victoria for polishing and modifications. (Foreground design by victoria)
Tuesday, June 3, 2014
Monday, June 2, 2014
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