Thursday, December 18, 2014

Preparing a playable build

We still think Spacejacked's far from ready for showing, but it's decided that we should just release the pre-alpha to gather feedback (and to motivate ourselves).

Things we are seriously considering to change or add in future builds:

  • Redo tutorial by integrating it into single player mode.
  • Storyline
  • Engineers room (upgrade + sleeping*)
We are releasing the pre-alpha in a couple of days. Stay tuned!

*Yes, sleeping could become a feature.

Tuesday, December 16, 2014

Death Cabin is not dead

Feels like we're in a little bit of a slump lately.

The constant bombardment of deadlines from work and school has put a strain on the development of Spacejacked - progress has been minimal for an entire month now. Jon observed it was a sign of burn-out.

Sheet. We don't need that now. It would be hilarious(ly sad) for a project to fail not because of a lack of budget or poor sales, but a lack of motivation. Addressing this issue, we've set up a weekly schedule indicating that we are to prepare a weekly playable build of Spacejacked, as well as to review our older games for player feedback (we'll never know when we want to expand upon any of them).

In addition, we've also imposed upon ourselves the need to do a game jam once every 2 months, to occasionally keep our minds off Spacejacked. I suppose H.T.P is the first of the jams.

Here's hoping this would keep things going.

Speaking of keeping things going, Death Cabin isn't dead!