Friday, July 28, 2017

Devlog: Serious Scramblers #14

Added variation to platform length after the player has progressed far enough!

Thursday, July 20, 2017

Devlog: Fates and Constellations #20 - Revamped art assets

Finally got around to integrating the new art assets by Victoria.

Also added functionality to scale do-dads!

Wednesday, July 12, 2017

Devlog: Fates and Constellations #19 - Different split angles

Testing out a new splitting angle. The intention is that we'll have a central hub in the game that acts as a world selection, and each world could potentially have a different splitting angle - level progress is something I've yet to work on; I'll have to get around to it once I'm done replacing the current artwork in the game with Victoria's art assets.