Thursday, July 20, 2017

Devlog: Fates and Constellations #20 - Revamped art assets

Finally got around to integrating the new art assets by Victoria.
Behold!





Also added functionality to scale do-dads!

Wednesday, July 12, 2017

Devlog: Fates and Constellations #19 - Different split angles


Testing out a new splitting angle. The intention is that we'll have a central hub in the game that acts as a world selection, and each world could potentially have a different splitting angle - level progress is something I've yet to work on; I'll have to get around to it once I'm done replacing the current artwork in the game with Victoria's art assets.

Thursday, July 6, 2017

Devlog: Serious Scramblers #12

Figured I should start tracking the number of coins collected during a play-through. So here it is!


Monday, July 3, 2017

Applying for DEJUS Rating

One of the more mundane task that I found myself having to do for Spacejacked is the administrative side of things. In order for the game to be eligible for distribution in the Americas, we have to apply for the appropriate game rating. CS already got us the ESRB rating, which thankfully is recognized by almost all countries in the region saved for one - Brazil. I'm writing this entry to document the steps I took to apply for the Brazilian game rating - I'm mighty forgetful and I can't read Portuguese.

1) Go to http://www.justica.gov.br/
2) Click on "ClassificaĆ§Ć£o Indicativa"
3) Click on "Procedimentos"
4) Click on "JOGOS E APPS"
5) And there we have it, the explanations on the page from this point on should be obvious.

Tuesday, June 27, 2017

Devlog: Serious Scramblers #11

Runs on iPad too! Accounted for the difference in aspect ratio by erecting two walls on both ends of the game area.