Monday, February 10, 2014
After a weekend away from Blue Giant (that's the name of our main project), my level generation algorithm is half-way complete (with the occasional help from jon). Unfortunately the rooms are currently all represented as integers in a buffer, so no gameplay implications just yet!
(As shown on the top-left corner of the screen, '#'-room, '_'-empty space)
Thursday, February 6, 2014
Hi hi, I've make it a point to work on (or at very least, think about) experimental, short games after working hours. Below is a screenshot of a game that's about 1% done (lol). I'm sticking close to the aesthetics of Day X - the pixelated style of the sprites means I'll have an easier time animating them. I've also been considering following cs' style for drawing the backgrounds, but I think I'll choose something more abstract and possibly less time consuming.
A key objective of this project is to understand how to develop a roguelike game, seeing as how vic has been going on about her "survival" game idea that is about as roguelike as it gets (well, maybe without permanent death). I hope I can finish this project in due time >.<.
In the mean time, the bunch of us are going to resume work on our main project. ciao~
It was brought to my attention (by cs) that Day X was featured on the Free Indie games blog! Awesome!