Again I'm hopping between ideas for the new side project. Here's something random that came out of it.
Friday, May 22, 2015
Tuesday, May 12, 2015
Friday, May 8, 2015
After observing more than a few Let's Plays, we've come to the conclusion that Hugo's self-destruction against a room's core is far too anti-climatic. Way too many times, players have found themselves frantically trying to kill this looming giant, only to realize that the threat is gone in the blink of an eye, leaving behind a partially damage core - which the player could easily repair.
I spent the majority of yesterday adding this punching animation. The idea is that Hugo will relentlessly punch the core until the spaceship explodes, or the player kills him. Exciting times, yes?
Thursday, May 7, 2015
Wednesday, May 6, 2015
Things are progressing at a fairly stable rate for Spacejacked, considering the bulk of the development as of recent is mainly done by jon and myself. cs is probably busy with administrative matters, and vic has already given us more characters than we can put into the game - she pops by the office occasionally and helps out from time to time.
Level creation for the challenge mode, while still time consuming (I'm slow), is a much more enjoyable experience than the endless mode - because I do not have to replay huge chunks of the initial waves just to test the latest one. That said, with jon's new editor, I probably no longer have to worry about that.
As for Death Cabin, it'll be released very soon, once the audio is in (jon is helping to create the sound fx, while a composer I came across online is creating the music). It's about time to start working on something else for a side project!