Saturday, May 10, 2014

More visual feedback!

I think the late nights are getting to me. Woke up with a huge headache today so I skipped going to the office with the rest of the gang =X. As for blue giant, I've been working on visual feedback. I'm fairly satisfied with what we have thus far but I think it still needs a little more juice and attention to detail. For instance, Dave's (that's our protagonist) upright and nonchalant posture when attacking the aliens bugs me a great deal.

cs' working on another part of the game, namely, the ability to build turrets on platforms, akin to a tower defence game. I should find time during the weekend to integrate his part into the game - that ought to bring us a step closer to a presentable demo.

In other news, jon is back from his one-week absence (no thanks to exams!) Woo hoo~

Next up on my list of things to do for blue giant: Explosions. Then integrating cs' part (uhhhh borring workkk).

Tuesday, May 6, 2014

Lowrez jam

Not sure where this is going =D.


So a couple of days ago I shared the blue giant image on my twitter account and tagged "screenshotsaturday".

This is completely unexpected, but indiestatik actually picked up my twitter post and featured our screenshot on its screenshot scrutiny article ( Awesome stuff!

With the ongoing adjustments to the artwork and the continuous development of more visual feedback, I hope to share a better screenshot this Saturday!


It seems like the new style and animation is pretty well received by the few who's seen it. Victoria was pretty taken aback by the drastic change in style, but she was quick to adapt, giving the arena a fresh coat of paint (there has been a couple of complaints about my choice of colors) while giving me a lengthy lecture about picking colors. I'll put up the modified background and character (with a groovy half outline) onto this blog soon-ish, so stay tuned.

Suffice to say, this minimalist art style is here to say =). This ought to speed up development.