The month of December is hell month - because we'll be cramping as much work as possible to bring Spacejacked as close as possible to completion. So far progress has been pretty good - a new set of arenas is up and running, 3 (in-game) days worth of waves have been designed and tested, blaster upgrade system has also been integrated, turret modification system is well on its way to making it into the game, plus, I'm currently working on a boss character. All in all, good progress. With any luck we'll have the entire January just for more polishing and testing.
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