Sunday, November 29, 2015

More feedback, more animation

What I'm working on during my free time.

9 comments:

epic_Awesome Gameplays said...

Can you PLZ release a small quick demo? i think this gif shows it's playable and enjoyable.

epic_Awesome Gameplays said...

Can you PLZ release a small quick demo? i think this gif shows it's playable and enjoyable.

Yong Kian CHIN said...

Hello and Wow I didn't think there would be anyone reading my blog! The amount of gameplay currently available last only a few seconds =X. I'm still trying to find the time to work on it, given my extremely hectic schedule for Spacejacked.

epic_Awesome Gameplays said...

WOW Chinikian it is true that most people only look in gamejolt but after time of adding you to my favorites i remembered myself to check the page and this game looks as fun as addictive i really liked as well how the ball gets less denser and empty inside showing its Health Points(HP[ok i'll say Hit Points {though i like more Health Points}]) it really looks like a original feature.

epic_Awesome Gameplays said...

Yeah i dont know who came up with Hit points as Health Points is better Hit points sounds like something for an atttack stat or something example:
You found a wild rattata! you sent out pikachu! pikachu used thunderbolt! it caused 7 Hit points! enemy rattata used tackle! it reduced 3 of your Health Points!

DOESN'T that make sense? well i'll stop bothering your email receiver so you can get job done.

Yong Kian CHIN said...

Thanks buddy =)
I think the terms "Hit points" and "Health points" are interchangeable and probably have their roots in tabletop RPG games (I think). I agree with you though! "Health" points makes more sense than "Hit" points.

epic_Awesome Gameplays said...

ok ok looking forward for the next update

epic_Awesome Gameplays said...

I hope you're "extremely heptic sschedule for spacejacked" is going good

Yong Kian CHIN said...

Hey buddy! Thanks! Yeah it is going pretty good! The game is launching quite soon in a few more days! We're doing the final touchups and bug-fixes =D