After observing more than a few Let's Plays, we've come to the conclusion that Hugo's self-destruction against a room's core is far too anti-climatic. Way too many times, players have found themselves frantically trying to kill this looming giant, only to realize that the threat is gone in the blink of an eye, leaving behind a partially damage core - which the player could easily repair.
I spent the majority of yesterday adding this punching animation. The idea is that Hugo will relentlessly punch the core until the spaceship explodes, or the player kills him. Exciting times, yes?