Saturday, May 3, 2014

Just a little something for fun..

Working on the enemy sprites based on victoria's original concept at the moment (they look pretty rad). Haven't quite put everything into the game just yet, but here's a little concept image!


Sprites!!

On to the next sprite!

Hi ho

Most of yesterday was spent porting my gui code from as3 to haxe; I'm still working on the new look (brand new spritesheets) - it should be up later in the day (or night). It's now almost 4am and I need to sleep. Nighty night.

Thursday, May 1, 2014

New look?

I came to a realization not too long ago - the current detailed art style of Blue Giant is going to do us in. I had the impression that I was the only one to have realized this, so I was quick to relay my concerns to jon. The problem we have is the unreasonably long process of creating art assets from conceptualization to seeing it move in-game.

To begin, the background artwork of a single arena in the game has been in the works for 2 weeks and it's still not done. The level of detail is impressive, but I highly doubt we can afford that much time to create a single arena - and we need 5.

Secondly, our artist cannot animate well. She is a brilliant character designer however. As such I've suggested that she could do a single frame of the characters with much of the major details omitted (so it'll be easier for me to animate) and I'll help her with the animation; AFTER which she can then fill in the details in each and every frame. In hindsight, it is a severely thing-wasting process, and time is a very limited resource.



Clearly something needs to be done, so I came up with a rough concept art of how the game could look in-game - stripping away all the details that are bogging us down. I was happy enough with the result that even if any of my team mates object I would still have gone with it (because I'm a jerk, and enough is enough). Fortunately, jon seems fine with the concept and suggested that I fix up some colors.

And so, here we have it, a completely new look - and the arena and character is designed and drawn in no more than a couple days.


A little update on Blue Giant

We've been getting the gameplay up and running as much as we can. Here's another crappy screenshot with some placeholding graphics =)

Tuesday, April 29, 2014

Health bar~

There isn't much to show visually at the moment.. oh wait, health bar!

Monday, April 28, 2014

Background!

We ran out of juice during the LD jam =(. So that did not amount to much. On the brighter side, here's an image from my personal project.


Sunday, April 27, 2014

Ludum Dare

We had a late start to the current ludum dare jam >.<
Here's a piece of artwork that should roughly represents what we're going for in the next 1.5 days.