I have, for all intent and purposes, been holding off showing Spacejacked to James, a friend and mentor-figure (from my point of view at least), because we want the game to be more ready before getting the feedback of an industry veteran.
Actually, that's not entirely true. I was probably just afraid that he would not like it and whatever is left of my confidence will go up in smoke. But eventually I decided to follow the advice from an Extra Credit episode (http://www.youtube.com/watch?v=7wX6W3k2wLQ&t=5m17s), and seek James' opinions yesterday.
He did tear it to shreds =D, but I'm grateful for that. I think I see now the more pressing issues we have to work on, instead of getting hang up over unimplemented features we could do without. I also had a good discussion with jon later that evening on the steps we ought to take to finish the game.
Here's hoping everything goes well for Spacejacked!