Thursday, July 31, 2014

Spacejacked: Little touches here and there

As displayed:

  • Jon's newly revamped ui
  • instruction above character's head instead of at the bottom of the screen
  • game pauses and background dims during turret selection (needs to be tested)
  • additional particles for feedback
Much is left to be done.

Sunday, July 27, 2014

hmmmm... multiplayer mode

Special thanks to the one and only Tom Fulp for mentioning Standoff!

Friday, July 25, 2014

Random mockup

I'm still working on the tiny little sprinkles of visual feedback on Spacejacked and will be posting some screenshots soon. The game has seen a massive UI overhaul, courtesy of the jon - it shouldn't be long before we conduct a playtest to see how the changes work out.

On a completely separate note, I've been working on some random doodle last night.

This is an attempt at changing my on-again-off-again "Mage" project to use a more minimalist presentation (the previous was a little too cartoony for my liking). Not sure how the project will ultimately turn out, but it's fun to work on something different once in a while.

Thursday, July 24, 2014

We released a mini-game!

Jon and I worked on this game some time last year. After a long period of deliberation (because we don't think the game is good enough) we decided to release it anyway. Play it at gamejolt or at newgrounds!