Saturday, December 13, 2014

Friday, December 5, 2014

UI work

Just working on creating some assets for It Came From The Deep.

Monday, December 1, 2014

Mock up


Jon and I had a discussion about the urge to release a game, and how we know Spacejacked will not be launching in the immediate future, given our ambitions for the project. We then decided to once again work on a side project that would be much smaller in scope - something we can finish in a relatively short amount of time just by setting aside a little time for it every week.

The game is "It came from the Deep", something we attempted but quickly abandoned in one of the previous Ludum Dare attempts. Jon's concept was simple, play as a person at war with a beast from the deep sea as you fight it all the way to the bottom of the ocean.

From that concept, I've come up with a simple mockup (as above), and penned down the core game design. That said, I haven't gotten far with the coding due to other ... commitments (meeting with friends + catching up on my part-time work). I should probably note down the various aspects of the game in more details so Jon and I can better work on the game asap.

Friday, November 28, 2014

Added a slightly bouncy effect


Look really closely at the text instruction popping up above the player's head. Subtle yes?

Here's how it used to look:


I'm attempting to squeeze in as much polish into the presentation as possible until jon returns from his hiatus (exams!!!) so we can talk about implementing some of our bigger features.

At the moment CS is working on a wave editor (joy!) while talking to a few individuals for our monetary needs. Victoria still puts in some work into Spacejacked whenever she could find the time to lessen our work load. Also she's working on another promotional poster at the moment =)!