Reworked the tile size of the terrain and fixed up some position issues with the bullets. Also, added some particles.
Saturday, April 19, 2014
Thursday, April 17, 2014
Smart tiling =)
Hooray for open source tools!
I've been painting the edges of terrains for my projects manually, so I'm glad I finally checked out what the Terrain Tool in Tiled Editor offers.
I've been painting the edges of terrains for my projects manually, so I'm glad I finally checked out what the Terrain Tool in Tiled Editor offers.
This ought to make my life a little easier.
The official tiled tutorial can be found here: https://github.com/bjorn/tiled/wiki/Using-the-Terrain-Tool
Minor update
Basic shooting controls. Setting the right offset on the sprite for the firing point is a pain >.< More visual feedback to be added soon.
Saturday, April 12, 2014
A Better Day After: Basic Controls
Here's a basic test for the controls of the character. I'm still working on his other moves, such as actually firing and tossing his weapon. The main aim is to provide smooth and responsive controls -so expect the later updates to feature the player diving and gunning down enemies before sliding to the nearest cover!
Jumping, sliding, diving
Tuesday, April 8, 2014
Sunday, April 6, 2014
Mark Gor Awesomeness
Over the past week I've been working on Futile Hunt - is what I would say if I've kept to the initial design I had in mind for the project. Instead, the project vision has undergone a radical change, and also a much needed re-factoring of the code base. Much time (that is, time not spent in the army; and time not spent watching The Golden Girls) was spent making everything more event-driven. I'm glad to say that the code seems cleaner and easier to work with, and isn't quite the tangled mess of dependencies as it was before.
I've renamed Futile Hunt to "A Better Day After", and my goal is to induce the feeling of badassery from a John Woo epic. Like so. Or so.
I've renamed Futile Hunt to "A Better Day After", and my goal is to induce the feeling of badassery from a John Woo epic. Like so. Or so.
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