Sunday, January 24, 2010

Final Boss : 2nd post

This week saw no significant progress, thanks in part to the fact that my brother needed his tablet back. That said, I will proceed with this entry introducing the tension building sequence of the game, which also happens to be more polished than the other portions.

 The "tension builder" attempts to create atmosphere, or rather, to build up the tension in the game right before the final showdown with the boss. This particular section of the game relies heavily on scripted events(such as lights switching on by themselves when the player approaches, camera zoom etc) to immerse the player in the scene.

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