"1-D" shooter. Heh.
Sunday, November 22, 2015
Monday, November 2, 2015
Sunday, November 1, 2015
Another Musing
Making games is indeed tough, but I've never doubted my decision to embark on this career path. Sure I've had my fair share of worries and occasionally crippling self-doubts, but those are fortunate problems to have.
Having lost a dear friend to cancer has put things into perspective. I'm grateful to be in good health. I'm grateful to not have to worry about student loans - because my parents have the foresight to start saving for my education when I was still a baby (that and scholarship helped). And even though my mum nags at me all the time to find a "proper job", I'm grateful she's not doing much else to stop me. I'm just happy I have a chance to work on fulfilling a childhood dream.
In a few more months, Spacejacked will be completed and launched on Steam. This could change everything for all of us in the team... or not. But it matters not, I'll always be making games one way or another.
Having lost a dear friend to cancer has put things into perspective. I'm grateful to be in good health. I'm grateful to not have to worry about student loans - because my parents have the foresight to start saving for my education when I was still a baby (that and scholarship helped). And even though my mum nags at me all the time to find a "proper job", I'm grateful she's not doing much else to stop me. I'm just happy I have a chance to work on fulfilling a childhood dream.
In a few more months, Spacejacked will be completed and launched on Steam. This could change everything for all of us in the team... or not. But it matters not, I'll always be making games one way or another.
Sunday, October 25, 2015
Oh yeah, new trailer
I finally got around to finishing the trailer a couple of weeks back. Some day I'll pick up better video editing tools. For now though, movie maker will have to do.
Wednesday, October 14, 2015
Some work-in-progress
We're now working on new arenas for Spacejacked. Here's a peek at some work in progress:
Background design courtesy of Victoria.
More to come! Notice these arenas are significantly shorter than the previous ones - there's a reason for this, and we hope we'll be able to share it soon! Stay tuned.
Friday, October 9, 2015
Crunch time is coming...
... I can feel it in my bones.
In any case, it'll be the final push to finish the game!
Go go go!
In any case, it'll be the final push to finish the game!
Go go go!
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