After receiving feedback stating that there wasn't enough time to collect all the metal in the given time frame between waves, I made it such that all the metal are automatically collected after a wave.
That said, I don't think this feature is necessary for the initial part of the game, and is more suited as an upgrade - which is why I've made the feature easily toggleable. I suppose before long we'll have to work on the upgrade system as well.
Friday, November 28, 2014
Sunday, November 23, 2014
Today...
I didn't manage to achieve much. It's like I've some kind of a mental block.
Anyhoo, finally put in the new look of the health dispenser (designed by Victoria), yay.
Also did some animation for the dispenser, but we will not be using it for some time (it's for a major game feature that we haven't quite have thetime energy to work on yet).
Anyhoo, finally put in the new look of the health dispenser (designed by Victoria), yay.
Also did some animation for the dispenser, but we will not be using it for some time (it's for a major game feature that we haven't quite have the
Peek-a-boo!
Friday, November 21, 2014
New animation (finally)
Been wanting to do this for a long time. Just finished an animation for our main character, Dave.
Here's Dave pointing into the direction the blaster will be shooting at.
Sunday, November 16, 2014
Installed and ran Stencyl... and all of my haxeflixel projects stopped compiling!
Turns out, the path to the haxe libraries had been changed. It took me a while to locate the .haxelib file (~/.haxelib), and revert the path. Everything's back to normal now!
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