Thursday, November 13, 2014

Animated screen filter!

Made the grainy screen filter animate.

Also, finally the time of the week to work on Spacejacked again... after a night's sleep.

Sunday, November 9, 2014

Cutscene system

We've finally started on designing a cutscene system for Spacejacked (that is, we're going to focus a little more on the narrative aspect of the game). It's still really early in the works >.<

Thursday, November 6, 2014

Shotgun

Finally finished implementing the shotgun on the bus ride home last night ;)


Wednesday, November 5, 2014

A short mention on Game Maker News Bite

Spacejacked has been mentioned! http://gmnewsbite.com/2014/11/02/screenshot-sunday-5/

"Spacejacked makes the interesting promise of combining the tower defense genre with platforming and shooting action, and has been in progress for quite a few months now. We hope that the increased number of screenshots being posted in the last month to twitter means the game is near completion, as it looks great."
-Game Maker News Bite

Thanks, Game Maker News Bite!
We're working as hard as we can on the game :)

Tuesday, November 4, 2014

A minor task long overdue

Additional visual feedback when upgrading turrets. Was aiming to finish this last Saturday. But better late then never ;)

Sunday, November 2, 2014

Here's something...

that's achieved by spending 20 minutes a day coding while on my way to work.

The crazy recoil was added to balance the powerful nature of the machine gun.