Explosions!!!
Friday, September 12, 2014
Monday, September 8, 2014
About wrapping up the Web release
We had a little discussion about the remaining tasks for Spacejacked before finalizing a build for competition and our web release.
The tasks are as listed below:
The tasks are as listed below:
- Balancing - tweaking pacing, enemy health, turret upgrade cost, spawning patterns...
- State flow/UI - better define the start and end of a wave
- End - victory scene, game over screens
- Intro - opening "cutscene"
- Tutorial
- General feedback - explosions
That's a lot of work left!
Moar Visual Feeedback!
This took a little longer than I've expected, but the additional visual feedback is finally in for when player purchases a turret. Not sure if I'm over-doing the size of the text (will probably reduce the size if I can find the time).
Saturday, September 6, 2014
Thursday, September 4, 2014
A rather significant modification to the mechanic
After witnessing testers having much trouble deploying turrets at desired spaces, we now fixed several anchors within the level - essentially removing the need for a "Build" button.
Monday, September 1, 2014
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