Way of the Ninja Boss.
Monday, March 29, 2010
Monday, March 22, 2010
Final Boss : 8th post
Been busy the past week, so busy in fact, that I didn't really clock much time working on Final Boss. The least I could so was to fix some bugs.
Stay tuned for next week.
Stay tuned for next week.
Sunday, March 14, 2010
Final Boss : 7th post
T_______________T
Added features:
- character can walk backwards while shooting
- particle effects when character dashes
- bugged boss behaviour
Ugh, bugs to fix...
Sunday, March 7, 2010
Final Boss : 6th post
Other than integrating some PHP into my web site, I have been (surprise!) working on Final Boss as well. As with last week, I'm still working on the boss behaviour.
But wait! That's not all! Incidentally I've managed to give the character the ability to dash (by double tapping).
*Cough* The difference between dashing and walking animation is just a shear transformation away *cough*.
But wait! That's not all! Incidentally I've managed to give the character the ability to dash (by double tapping).
*Cough* The difference between dashing and walking animation is just a shear transformation away *cough*.
Sunday, February 28, 2010
Final Boss : 5th post
5th post for Final Boss! I wish I have something to show (screen shot or something), but frankly I do not have anything presentable this week.
I've mainly been working on the boss behavior these few days; perhaps next week will see more progress =D!
I've mainly been working on the boss behavior these few days; perhaps next week will see more progress =D!
Monday, February 22, 2010
Final Boss : 4th post
Some animation frames for the boss character.
Unfortunately, I need to return the tablet to my brother for a period of time, and will not be able to continue with the development of the game (not much, anyway). I suppose I'll just have to work on the other projects in the mean time =).
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