Friday, November 28, 2014

Added a slightly bouncy effect


Look really closely at the text instruction popping up above the player's head. Subtle yes?

Here's how it used to look:


I'm attempting to squeeze in as much polish into the presentation as possible until jon returns from his hiatus (exams!!!) so we can talk about implementing some of our bigger features.

At the moment CS is working on a wave editor (joy!) while talking to a few individuals for our monetary needs. Victoria still puts in some work into Spacejacked whenever she could find the time to lessen our work load. Also she's working on another promotional poster at the moment =)! 

Auto-METAL collection

After receiving feedback stating that there wasn't enough time to collect all the metal in the given time frame between waves, I made it such that all the metal are automatically collected after a wave.

That said, I don't think this feature is necessary for the initial part of the game, and is more suited as an upgrade - which is why I've made the feature easily toggleable. I suppose before long we'll have to work on the upgrade system as well.

Sunday, November 23, 2014

Today...

I didn't manage to achieve much. It's like I've some kind of a mental block.
Anyhoo, finally put in the new look of the health dispenser (designed by Victoria), yay.



Also did some animation for the dispenser, but we will not be using it for some time (it's for a major game feature that we haven't quite have the time energy to work on yet).

Peek-a-boo!