Thursday, September 18, 2014

Still on it @.@

Been busy trying to improve the performance of the game. Says on the screen the number of objects being constantly updated per frame (after writing some code to recursively count them). 83. I'll say it's an improvement from the 290+ active objects from 2 days ago.

I must admit though, most of the unnecessary update calls were my fault anyway ;p

Optimization

I'm currently working (for the past couple days) on a task that I can't post any screenshots of... namely, optimization.