Monday, September 8, 2014

About wrapping up the Web release

We had a little discussion about the remaining tasks for Spacejacked before finalizing a build for competition and our web release.

The tasks are as listed below:

  • Balancing - tweaking pacing, enemy health, turret upgrade cost, spawning patterns...
  • State flow/UI - better define the start and end of a wave
  • End - victory scene, game over screens
  • Intro - opening "cutscene"
  • Tutorial
  • General feedback - explosions

That's a lot of work left!

Moar Visual Feeedback!

This took a little longer than I've expected, but the additional visual feedback is finally in for when player purchases a turret. Not sure if I'm over-doing the size of the text (will probably reduce the size if I can find the time).