Friday, May 8, 2015

Eye of the tiger

After observing more than a few Let's Plays, we've come to the conclusion that Hugo's self-destruction against a room's core is far too anti-climatic. Way too many times, players have found themselves frantically trying to kill this looming giant, only to realize that the threat is gone in the blink of an eye, leaving behind a partially damage core - which the player could easily repair.

SO -

I spent the majority of yesterday adding this punching animation. The idea is that Hugo will relentlessly punch the core until the spaceship explodes, or the player kills him. Exciting times, yes?

Thursday, May 7, 2015

Pew! Pew!

I know there are loads of more important tasks to work on... but the occasional self-indulgence doesn't hurt! Here's Dave going "pew!pew!" in a challenge where the blaster is disabled.


Wednesday, May 6, 2015

On Spacejacked and DeathCabin

Things are progressing at a fairly stable rate for Spacejacked, considering the bulk of the development as of recent is mainly done by jon and myself. cs is probably busy with administrative matters, and vic has already given us more characters than we can put into the game - she pops by the office occasionally and helps out from time to time.

Level creation for the challenge mode, while still time consuming (I'm slow), is a much more enjoyable experience than the endless mode - because I do not have to replay huge chunks of the initial waves just to test the latest one. That said, with jon's new editor, I probably no longer have to worry about that.

As for Death Cabin, it'll be released very soon, once the audio is in (jon is helping to create the sound fx, while a composer I came across online is creating the music). It's about time to start working on something else for a side project!


Monday, May 4, 2015

Quick update

Jon and I worked through the night during the weekend to submit Spacejacked to indiecade!