Thursday, October 16, 2014

Bug fix.

Finally synced the laser turret's charging animation to its charging-time variable.

Tuesday, October 14, 2014

Part-Time Job commences

And so I'm back to working part-time at Springloaded~
And this time I get to code the game play!

Part time job aside, for Spacejacked, I'm still working on how to simplify the wave creation process. Looks like a tough case to crack.

One more week to our next milestone (IGF submission).