Not entirely sure how it'll turn out.
Thursday, October 16, 2014
Tuesday, October 14, 2014
And so I'm back to working part-time at Springloaded~
And this time I get to code the game play!
Part time job aside, for Spacejacked, I'm still working on how to simplify the wave creation process. Looks like a tough case to crack.
One more week to our next milestone (IGF submission).