Thursday, June 26, 2014

New animation for a new enemy!

So a while ago Victoria asked about how a new enemy would behave and I casually replied "Maybe it hops around." She then designed a purple space clam - because that made so much sense. After spending some time earlier on its animation, the result is as shown below:

Tuesday, June 24, 2014


There's only so much grass I can eat in place of a proper meal (just kidding).

I've recently took up a contract work that would hopefully put rice on my table and generate some revenue for the company. I would however be required to use Unity2D. Well, time to try it out.

Updated Spiky Enemy

Featuring character design by victoria and animation by moi. I really don't dig how they turn in mid-air at the edge of the platform. I wonder how I can fix it (if I ever get to it!)

Monday, June 23, 2014

Funny Thingy

Remember how we basically shorten our lifespan working ourselves to the bone a while back just to get a build ready for Indiecade? Well, all that may have gone down the toilet. The windows build that we compiled at the last minute practically doesn't run properly on any computers except for our own workstations.

Morale of the story?
Plan better, and don't do last minute submissions, stupid. o.0

Little O'l side project

I wish I have more of Spacejacked to show, but it has mostly been bug fixes and minor touch ups. So I'll show this instead - I got to put in some time on this side project during the weekend.