Friday, May 23, 2014

Thursday, May 22, 2014

More bugs!

Laser turrets need some serious fixing. Are you reading this, cs =D?

I'm too good at this game (psst, it's just broken =P)

Oh joy! We have a ton of balancing to do for the game! At first it was too hard, but after I've figured out the loop holes (one of the turret types is crazy overpowered, while everything else is crazy weak), the game quite literally plays itself! Haha. Still, the onscreen mayhem was nice to watch (now if we just go a step further with the effects and visual feedback.. heeheeheehee).

Wednesday, May 21, 2014

It's been real busy

The entire team had been busy at work preparing a build of Blue Giant (or Spacejacked - that's what it's called, for now?) for Casual Connect Asia (as I'm writing this, jon and cs are at the event showing our early demo). It's been a good month (starting 23rd April) and we've put together quite a fair bit (the gif does not show the entirety of the gameplay).

There are still a lot to be done, and I shall list them here as a reminder:

  • Game seriously needs a tutorial
  • Game is still lacking in content, duh (more enemy types, upgrades)
  • Game needs some form of randomization to spice up each replay experience
  • NPCs to provide a clearer context to the game
  • Pacing (as well as anything to signify progress)
  • More visual aids (player can't tell, and can't know what's happening in other arenas)
  • Game needs a ton of playtesting
As it is now, I believe the project has got tremendous potential (and that's the bottomline, I'll not let any negativity from some Tom, Dick or Harry get to me) to be great fun - we just need to press on.