Sunday, February 7, 2010

VisualNE : 2nd Post

Aloha! Another week flew by us and once again I am posting an entry at the very last minute.

VisualNE remains early in development but already, key features are being implemented. The engine requires at least 2 xml files in the same directory as the swf (not a problem if user wants to host it on his/her own web page, but submission to flash portals is going to be a lot harder). One of the files defining the assets to load (pre-loading), while other the defines the main menu of the game.

At its current state of development, the engine has managed to support the creation of images as well as working buttons(kinda).

Here's how the main menu's xml looks:



Stay tuned for next week's entry.